


Running straight at a target is pure suicide, hence why the player need to anticipate where the target will be at, when the projectile hits.Īnd dodging a target should give the target the ability to avoid an attack, not as it is granting the shooter with an aim-bot ability. Though of course the range in ESO is quite small so I would surely assume that a player would dodge a ranged attack, that's normal adaptation of play-style if you know that your opponent has the ability to attack beyond melee. Its the same mechanics that's applied to arrows, given that it just have a higher arc to reach its target.

I've played MechWarrior, Battlefield, Crysis and the likes online, so I know of aiming at range at a fast moving target. I'm not even addressing whether it was for a single player or online game at all. Um, you're not playing a single player game, nor are you playing counter strike.
